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- SB2_Shareware_1/94 JX
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- / S I C K B A L L I I \
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-
- V1.2
-
- (c)1994 Jamux
-
-
-
- Intro:
-
- Basically, Sickball2 is Pong with big balls and a lot of colour.
-
- Requirements:
-
- For SB2 you will need a joystick and mouse in the usual places and
- preferably at least 1meg to reach an acceptable speed of play. The game
- doesn`t really care about anything else connected to the computer. SB2
- has been checked successfully on the following: A500, A500p, A600, A1200.
- I have not tried it on a higher Amiga because I don`t know anyone rich
- enough to own one. Keep the disk in the internal drive and do not take
- it out during play.
-
- Instructions:
-
- Sickball2 can be played in many different ways by altering the setup on
- the options page (found by pressing fire on the title page).
-
- 2 player game:
-
- The 2 player game is activated by changing the "Players" option so
- it has a "2" next to it. The 2 player game can be played in 3 ways - the
- type of game can be altered by the option "Game style":
-
- Style1:
-
- Game style1 is specifically for 2 players- The score for each player is
- kept beneath his or her bat. Player1 controls the bat on the left with the
- mouse, and player2 controls the bat on the right with the joystick. The
- aim of this game is to get 9 points- A point is rewarded by hitting one of
- the septagonal "pins" which appear and disappear regularly on the screen.
- (The maximum number of pins which can appear at one time are 6 and the
- minimum is zero). The point is awarded to the last person to rebound the
- ball. If the ball hits the small ball which moves about in the centre of
- the screen, the score of the last person to hit it will reset to five- This
- can be both beneficial or detrimental to the score involved. If the ball
- goes off the screen, the person whose side the ball goes off will reset to
- zero (not A Good Thing). As well as controlling the bats, the mouse and
- joystick can change the speed of the ball (only in "fast" mode), this is
- done by holding down fire on the joystick to speed it up, and by holding
- down the left mouse button to slow it down. At the start of the game, the
- players can either agree to not use the buttons at all (yeh right) or
- desperately try to put off the other player by speeding up or slowing down
- the ball at inoportune moments. To exit the game to the title page during
- play, press the right mouse button.
-
- Style2:
-
- The ball and bats act in the same way as in style1 but the score is
- controlled differently. Instead of 2 scores, there is only one positioned
- at the centre of the bottom of the screen. As before, you get 1 point for
- hitting a pin (it does not stop after 9 points), but if you hit the small
- ball, the score is resetted to the last 10, ie. if you had 23 points and
- then hit the small ball, your score would then be 20 points etc. You can
- stop the ball from hitting the small ball by speeding up or slowing down
- the ball when it moves close to it by using the fire button and left mouse
- button to accelerate and decelerate. It takes a lot of practise to get this
- right (and by the way, if that last piece of information did not make the
- slightest bit of sense, then don`t worry, it will all become clear when
- you are playing it!).
- As before, if the ball goes off the screen, the score is resetted to zero. To
- exit from this game, again, press the right mouse button.
-
- Style3:
-
- Ball and bat control as before, but this time no scoring system at all
- (The game is a lot faster without having to keep score).
-
- 1Player:
-
- The three styles above can all be played with one player controlling both
- bats with the mouse. (the joystick fire button still speeds up the ball and
- the left mouse button slows it down). To exit again press the right mouse
- button.
-
- Other options:
-
- "Speed"- This, strangely enough, alters the speed of the ball. Choose
- between "Fast" and "Slow". NB. You can only change the speed of the ball
- during play with the mouse and joystick if the speed mode is set to "fast".
-
- "Screen scroll"- To feel seasick, simply turn this option on, the back-
- ground moves left and right in a soothing, dizzying and sickening manner.
- NB. The foreground sprites do not move with the background. This option
- can slow down the update of the screen and can sometimes be a bit jerky.
-
- "Background"- There are 5 exciting(!) backdrops to play on- some of them
- alter the colour of the sprites, but that doesn`t really matter, my
- favourite are the third and fifth screens- try them all out. Some look
- better when the "Screen scroll" is turned on.
-
- Extra stuff:
-
- * To start the ball rolling at the beginning of a game and after it has
- gone off the screen, press the fire button or the left mouse button. When
- the ball has started to move, it shouldn`t set off any pins until it has
- rebounded off one of the bats (although it occasionally does- I don`t know
- why)
-
- * To exit the game completely and go back to workbench, press "ctrlC"
-
- * During play, when the small ball has been hit, it will explode- this
- explosion can set off the pins and give extra points to the last person
- to hit the ball. The ball also speeds up for a short time when the small
- ball is blowing up- so beware!
-
- * The pins that appear and disappear on the screen are in set positions
- and do not move, if all 6 are shown at one time you can see where these
- are- remember that the ball bounces off the pins and can go directly back
- to the bat it came off.
-
- * To pause the game during play, move joystick left, to resume, move
- it right.
-
-
- Insanity:
-
- If you are feeling particulally sadistic (or drugged), you might want to
- try this setup whilst holding down the fire button during play:
-
- `Players` - 1
- `Speed` - Fast
- `Screen scroll` - No
- `Game Style` - 3
- `Backdrop` - <anyone>
-
- I defy you to keep the ball on the screen for longer than 15 seconds without
- it flying off- my record is around 25 seconds
-
- The End:
-
- Thats it really, I hope you have fun playing it
-
- Shareware notice:
-
- Sickball II is SHAREWARE, this means that if you have enjoyed it and intend
- use it in the future then please send the shareware fee of 5 pounds and an
- SAE to the address below. In return, I will send you the following:
-
- * The uncompiled AMOS code to SB2
- * An additional backdrop
- * Additional music
- * The original Sickball
- * All the samples used for this and the original Sickball
-
- SB2 was written entirely by Me in AMOS, graphics in Deluxe Paint III
- and sound FX in Stereo Master and Octamed Pro.
-
-
-
-
- /------------------\
- | James Hall |
- | 1 Chequers Close |
- | Buntingford |
- | Herts |
- | SG9 9TB |
- \------------------/
-
-
-
-
- PS. If I get enough response from SB2 then I intend to carry on the series
- of Pong style games with the excitingly titled `Sickball III`, hopefully
- it shall contain the following:
-
- --> Better + more varied sprites
- --> Even more options
- --> Prettier Backdrops
- --> Power ups/downs
- --> Music + better SoundFX
- --> Multiball?.....perhaps (wow)
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